# Copyright 2014 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. # This file contains common system config stuff for the Android build. if (is_android) { if (!defined(default_android_sdk_root)) { default_android_sdk_root = "//flutter/third_party/android_tools/sdk" default_android_sdk_version = "36" default_android_sdk_build_tools_version = "36.1.0" } declare_args() { android_sdk_root = default_android_sdk_root android_sdk_version = default_android_sdk_version android_sdk_build_tools_version = default_android_sdk_build_tools_version # Unused. Required for GN files maintained in other buildroots. enable_java_templates = false android_api_level = 24 } # Host stuff ----------------------------------------------------------------- # Defines the name the Android build gives to the current host CPU # architecture, which is different than the names GN uses. if (host_cpu == "x64" || host_cpu == "x86" || host_cpu == "arm64") { android_host_arch = "x86_64" } else { assert(false, "Need Android toolchain support for your build CPU arch.") } # Defines the name the Android build gives to the current host CPU # architecture, which is different than the names GN uses. if (host_os == "linux") { android_host_os = "linux" } else if (host_os == "mac") { android_host_os = "darwin" } else if (host_os == "win") { android_host_os = "win" } else { assert(false, "Need Android toolchain support for your build OS.") } # Directories and files ------------------------------------------------------ # # We define may of the dirs strings here for each output architecture (rather # than just the current one) since these are needed by the Android toolchain # file to define toolchains for all possible targets in one pass. android_sdk = "${android_sdk_root}/platforms/android-${android_sdk_version}" # Path to the Android NDK and SDK. android_ndk_version = "28.2.13676358" android_ndk_root = "//flutter/third_party/android_tools/sdk/ndk/$android_ndk_version" android_ndk_include_dir = "$android_ndk_root/usr/include" android_sdk = "${android_sdk_root}/platforms/android-${android_sdk_version}" android_sdk_tools = "${android_sdk_root}/tools" android_sdk_build_tools = "${android_sdk_root}/build-tools/$android_sdk_build_tools_version" # Path to the SDK's android.jar android_sdk_jar = "$android_sdk/android.jar" zipalign_path = "$android_sdk_build_tools/zipalign" if (current_cpu == "riscv64") { android_api_level = 35 } else if (current_cpu != "x64" && current_cpu != "arm64") { android_api_level = 21 } # Toolchain root directory for each build. The actual binaries are inside # a "bin" directory inside of these. llvm_android_toolchain_root = "$android_ndk_root/toolchains/llvm/prebuilt/${android_host_os}-${android_host_arch}" android_toolchain_root = "$android_ndk_root/toolchains/llvm/prebuilt/${android_host_os}-${android_host_arch}" # Toolchain stuff ------------------------------------------------------------ _android_lib_prefix = "$android_toolchain_root/sysroot/usr/lib" if (component_mode == "shared_library") { # By appending .cr, we prevent name collisions with libraries already # loaded by the Android zygote. android_product_extension = ".cr.so" } else { android_product_extension = ".so" } # ABI ------------------------------------------------------------------------ if (current_cpu == "x86") { android_app_abi = "x86" _android_lib_dir = "i686-linux-android" } else if (current_cpu == "arm") { android_app_abi = "armeabi-v7a" _android_lib_dir = "arm-linux-androideabi" } else if (current_cpu == "x64") { android_app_abi = "x86_64" _android_lib_dir = "x86_64-linux-android" } else if (current_cpu == "arm64") { android_app_abi = "arm64-v8a" _android_lib_dir = "aarch64-linux-android" } else if (current_cpu == "riscv64") { android_app_abi = "riscv64" _android_lib_dir = "riscv64-linux-android" } else { assert(false, "Unknown Android ABI: " + current_cpu) } android_lib = "$_android_lib_prefix/$_android_lib_dir/$android_api_level" android_log_tag = "\"flutter\"" }