// Copyright 2016 The Shaderc Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "shaderc/shaderc.h" #include #include // Because we want to test this as a plain old C file, we cannot use // gtest, so just run a simple smoke test. int main() { const char* test_program = "#version 310 es\n" "layout(location = 0) in highp vec4 vtxColor;\n" "layout(location = 0) out highp vec4 outColor;\n" "void main() {\n" " outColor = vtxColor;" "}\n"; shaderc_compiler_t compiler; shaderc_compilation_result_t result; shaderc_compile_options_t options; compiler = shaderc_compiler_initialize(); options = shaderc_compile_options_initialize(); shaderc_compile_options_add_macro_definition(options, "FOO", 3, "1", 1); result = shaderc_compile_into_spv( compiler, test_program, strlen(test_program), shaderc_glsl_fragment_shader, "a.glsl", "main", options); assert(result); if (shaderc_result_get_compilation_status(result) != shaderc_compilation_status_success) { // Early exit on failure. return -1; } shaderc_result_release(result); shaderc_compile_options_release(options); shaderc_compiler_release(compiler); return 0; }